
Here I have refined the wight lift animation to suite my game demon's body structure.
Extremes poses! Going to try and do "pose by pose" animation.
this blog is here to document my progress and research for my "3D game demon animation" module at Thames Valley University. My aim is to illustrate weight, gravity, and motion within a 3D environment. E.g. running, climbing, jumping, lifting, pulling, pushing.
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