This is a sketch of how the animated character should look lifting a heavy ball. I might do some tests of the demon without his back claw attachments as they complicate the motion.
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this blog is here to document my progress and research for my "3D game demon animation" module at Thames Valley University. My aim is to illustrate weight, gravity, and motion within a 3D environment. E.g. running, climbing, jumping, lifting, pulling, pushing.
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