
Here is my test animation of weight lift using exaggerated motion. I have used the guide shown in Richard Williams book 'The Animators Survival Guide.
I believe by using this exaggerated style this makes for more believable movement.
this blog is here to document my progress and research for my "3D game demon animation" module at Thames Valley University. My aim is to illustrate weight, gravity, and motion within a 3D environment. E.g. running, climbing, jumping, lifting, pulling, pushing.
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