Monday, October 16, 2006

2D weight lift animation

I did the 'in-betweening' to create this final weight lifting animation. I am happy with the outcome of this 2D animation but I am unsure of the effect it would have by converting the movements into 3D. Surely the body and limb exaggerations will prove to be problematic.

Thursday, October 12, 2006

GO Go GO

Right! Ive got the all clear from Jane and Carol so its GO GO GO ! XD

Wednesday, October 11, 2006

Demon Weight Lift Test


Here I have refined the wight lift animation to suite my game demon's body structure.
Extremes poses! Going to try and do "pose by pose" animation.

Test Animation



Here is my test animation of weight lift using exaggerated motion. I have used the guide shown in Richard Williams book 'The Animators Survival Guide.
I believe by using this exaggerated style this makes for more believable movement.


Richard Williams weight brake down


Richard Williams
“The Animators Survival Kit” 2001 page 267

Research: Richard Williams


Research: Richard Williams

Thought out this project I will be constantly referring to Richard Williams book 'The Animators Survival Kit' as it has all the animation know how I need for this project.
I want to of read the hole of this book by the end of this semester. This will truly help my understanding of weight in 2d and 3d animation.

Richard Williams
'The Animators Survival Kit' 2001
p001-342

12 weeks left
84 days left
342 pages in 'The Animators Survival Kit'

If my calculations are right I will need to read 4 pages a day minimum. Witch is ok I guess. I think it will drastically improve my animation skill! If I update my blog every week with what I have read I know will keep at it!

So this week pages 1 to 28 I think.

Weight lifting videos

I found some videos of people lifting weights on an Internet site called YouTube. They show weight lifters lifting extremely heavy weights. To view these clips please click on the links below.

video 1
http://www.youtube.com/watch?v=MErZ5lDdAjo

video 2
http://www.youtube.com/watch?v=Nly2TW_Q58s&mode=related&search=

video 3
http://www.youtube.com/watch?v=NXpTSModbDI&mode=related&search=

Tuesday, October 10, 2006

Test 3D Render



Here are some test animations in 3D. I believe them to be quite successful but my tutors have advised me to research further into the motion of animation. I agree as I still do not believe that they look convincing. I think it has something to do with exaggeration and timing.

Sketch of Demon Lift

This is a sketch of how the animated character should look lifting a heavy ball. I might do some tests of the demon without his back claw attachments as they complicate the motion.

Monday, October 09, 2006

Concept Game Demon

Below is the character I plan to show Weight in animation. I am doing this because I am interested in a computer gaming career and this would look good on my portfolio. I decided to create my own character to work on. This character called 'Egoto Demon' has been created using Maya and Photoshop. It has just under five thousand polygons and has two texture maps.
Before starting animation I will need to discuss my schedule with my tutors.





Introduction

Aim:
With my Demon model I will illustrate weight, gravity, and motion within a 3D environment. E.g. running, climbing, jumping, lifting, pulling, pushing.

Process:
I will start by pulling together visual references to all the above activities. I will also film myself to try and get the feel of the character and his environment. I will then experiment with different poses and stances.

Research:
I will research all of the animation legends (Walt Disney, Ray Harryhousen, Pixar) and how they produced realistic weight within animation.

Outcome:
To have produced several ten second animations displaying a characters weight, strength, agility and mobility