I did the 'in-betweening' to create this final weight lifting animation. I am happy with the outcome of this 2D animation but I am unsure of the effect it would have by converting the movements into 3D. Surely the body and limb exaggerations will prove to be problematic.
Monday, October 16, 2006
Thursday, October 12, 2006
Wednesday, October 11, 2006
Demon Weight Lift Test
Test Animation
Research: Richard Williams

Research: Richard Williams
Thought out this project I will be constantly referring to Richard Williams book 'The Animators Survival Kit' as it has all the animation know how I need for this project.
I want to of read the hole of this book by the end of this semester. This will truly help my understanding of weight in 2d and 3d animation.
Richard Williams
'The Animators Survival Kit' 2001
p001-342
12 weeks left
84 days left
342 pages in 'The Animators Survival Kit'
If my calculations are right I will need to read 4 pages a day minimum. Witch is ok I guess. I think it will drastically improve my animation skill! If I update my blog every week with what I have read I know will keep at it!
So this week pages 1 to 28 I think.
Thought out this project I will be constantly referring to Richard Williams book 'The Animators Survival Kit' as it has all the animation know how I need for this project.
I want to of read the hole of this book by the end of this semester. This will truly help my understanding of weight in 2d and 3d animation.
Richard Williams
'The Animators Survival Kit' 2001
p001-342
12 weeks left
84 days left
342 pages in 'The Animators Survival Kit'
If my calculations are right I will need to read 4 pages a day minimum. Witch is ok I guess. I think it will drastically improve my animation skill! If I update my blog every week with what I have read I know will keep at it!
So this week pages 1 to 28 I think.
Weight lifting videos
I found some videos of people lifting weights on an Internet site called YouTube. They show weight lifters lifting extremely heavy weights. To view these clips please click on the links below.
video 1
http://www.youtube.com/watch?v=MErZ5lDdAjo
video 2
http://www.youtube.com/watch?v=Nly2TW_Q58s&mode=related&search=
video 3
http://www.youtube.com/watch?v=NXpTSModbDI&mode=related&search=
video 1
http://www.youtube.com/watch?v=MErZ5lDdAjo
video 2
http://www.youtube.com/watch?v=Nly2TW_Q58s&mode=related&search=
video 3
http://www.youtube.com/watch?v=NXpTSModbDI&mode=related&search=
Tuesday, October 10, 2006
Test 3D Render
Sketch of Demon Lift
Monday, October 09, 2006
Concept Game Demon
Below is the character I plan to show Weight in animation. I am doing this because I am interested in a computer gaming career and this would look good on my portfolio. I decided to create my own character to work on. This character called 'Egoto Demon' has been created using Maya and Photoshop. It has just under five thousand polygons and has two texture maps.
Before starting animation I will need to discuss my schedule with my tutors.




Before starting animation I will need to discuss my schedule with my tutors.




Introduction
Aim:
With my Demon model I will illustrate weight, gravity, and motion within a 3D environment. E.g. running, climbing, jumping, lifting, pulling, pushing.
Process:
I will start by pulling together visual references to all the above activities. I will also film myself to try and get the feel of the character and his environment. I will then experiment with different poses and stances.
Research:
I will research all of the animation legends (Walt Disney, Ray Harryhousen, Pixar) and how they produced realistic weight within animation.
Outcome:
To have produced several ten second animations displaying a characters weight, strength, agility and mobility
With my Demon model I will illustrate weight, gravity, and motion within a 3D environment. E.g. running, climbing, jumping, lifting, pulling, pushing.
Process:
I will start by pulling together visual references to all the above activities. I will also film myself to try and get the feel of the character and his environment. I will then experiment with different poses and stances.
Research:
I will research all of the animation legends (Walt Disney, Ray Harryhousen, Pixar) and how they produced realistic weight within animation.
Outcome:
To have produced several ten second animations displaying a characters weight, strength, agility and mobility
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